January 08, 2007
Go Rabbit, Go!
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Go Rabbit, Go! (beta latest revision: 2006/3/2)
This game was developed over a few days as an entry in the DonationCoder.com Accessibility Game Design Competition.
The parameters were to simply make a 'switch game' (or alternately a game relying only on audio).
A switch game is a game with the simplest interface, a button that is either pressed or not - the space bar, mouse button, or other controller.
The idea is that people with limited mobility may not be able to use conventional game controllers.
Additionally, I consulted with representatives of the Univeristy of Delaware Center for Disability Studies in coming up with a game that could be played by people with a wide variety of abilities or disabilities.
In addition to the switch interface, some of the considerations were:
- LANGUAGE - If someone is unable to read English, whether they are do not speak English, are illiterate, or have impaired vision, the person should be able to figure out the rules quickly without having to read the instructions.
- DESIGN - The design is very simple so that people with impaired vision will still be able to distinguish all the elements from each other, which all differ in size, color, and texture.
- EASE OF GAMEPLAY - Most people (with or without disabilities) do not have the skills to play traditional action games. This game begins quite slowly and while quick reflexes will help they are not required.
- MINIMIZED FRUSTRATION - It can be easy for a person with a disability to get frustrated with a task that seems simple to others. "Go Rabbit, Go!" does not have limited 'lives' or any way to 'die'. Penalties for mistakes are mild and do not force the player to start again.
Posted by mslaybau at January 8, 2007 01:24 AM
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